|
NERO LARP MISSION STATEMENT
Recent
NERO LARP News
WHAT_NERO_LARP_HAS_DONE!
The_NERO_LARP_Vision
Chapter
Code of Conduct
Plot
Group Code of Conduct
Module Writing Template
RACE CULTURE TEMPLATE
GOBLIN POINT
AWARDS AND REDEMPTION
MARKETING NERO LARP
LOCAL CHAPTER ORGANIZATION SAMPLE
PLAYTEST
POLICY
ONLINE DB SR STAFF INSTRUCTIONS
National DB WALKTHROUGH - 9th Edition
NEWS MEDIA & REVIEWS
Chapter Questions FAQ
NERO LOGO PAGE
What We Each Do.
CONVENTIONs
ATTENDED
National Newsletter #1 Oct 1998
National
Newsletter #2 Jan 1999
LARP Magazine 2006
How to Read A Monster Card (In the National Monster Database)
NERO LARP
LEGAL
TRANSFORMS IN
2003
DRAGONS
DRAKES GRIFFINS ETC
the watchwords of LARP
more coming...
| |

-
Do not use Rules and Effects that are not in the current NERO Rule Book
or approved for play-test.
-
Never change or re-write History. Many people worked very hard to write
and build a realistic history for their plot lines.
-
Acquire appropriate props as soon as possible.
-
Write the entire years events before the start of the season whenever
possible.
-
Do not run many "save the world" or ‘effect the whole world’ plot lines
and only when you have the approval of the national senior staff. We must
coordinate storylines that are this world affecting.
-
Design villains to fit into the flow of the campaign plot. Villains
should rarely make a sudden appearance, get defeated, and then vanish to never
be heard from again.
-
Do not run a plot-line that will force a player to change race, class, or
skills in part or whole, even for a month or two. If a player desires this
effect they can utilize the Formal Magic System.
-
Do not use the abilities ‘Shadow Magic’ and ‘Dragon Magic’ against PCs.
At best, such things should occur off-board or in tales of the old days.
-
If any player(s) figure a way through your plots, let them do it. Do not
to write around a clever idea from the players in order to keep a plotline alive
and unchanged.
-
If a plotline is not providing entertainment to the players try to wrap
up the loose ends on it quickly and shelve it even if it has not yet reached its
intended conclusion.
-
Plot lines oriented toward a singular Race should be developed to allow
the inclusion of characters not of that Race. There may be an occasional plot
line that is directed and/or oriented toward a singular race, but players who
want to be included should be allowed to participate unless in-game reasons
warrant otherwise.
-
Utilize the National Monster Manual as much as possible. New monsters and
specific monsters at chapters should have statistics designed and approved prior
to the event they will be used, never on the fly on a weekend or at an event. Do
not use monster abilities that are not listed in the NERO Rule Book or approved
for play-test.
-
Do not use monsters that cannot be properly represented. Giants should be
played by a Tall person with some large Shoulders, Skeletons should have
bone-like tabards, non-corporeal should be represented by a solid white robe,
with white face. Multi-NPC monsters should use a form of costume that holds them
together properly such as rope.
-
Adhere to the National monster Database. do not use monsters outside the
monster database.
Copyright 1998-2003 NERO International
Holding company, Inc., All Rights Reserved
NERO is the Registered Trademark of
NERO International, Inc. US PTO Trademark Registration Number 2,270,409
Use of the NERO Name, Logo, or Game System© is strictly prohibited.
The NERO Rule Book© is Copyrighted
1989-2003 by NERO International Holding Company, Inc., All Rights Reserved.
|