|
|
RACE CULTURE TEMPLATE GOBLIN POINT AWARDS AND REDEMPTION LOCAL CHAPTER ORGANIZATION SAMPLE ONLINE DB SR STAFF INSTRUCTIONS National DB WALKTHROUGH - 9th Edition Chapter Questions FAQ National Newsletter #1 Oct 1998 National Newsletter #2 Jan 1999 How to Read A Monster Card (In the National Monster Database) more coming...
|
Question: What is National's Opinion on PC Transforms When a Player Character suffers their permanent death and becomes a
Transformed Creature, they become a Non Player Character, controlled by the
Chapter of Origination, and expected to act within the constraints of NPC's.
When a Member travels to another Chapter to play, the Home Chapter expects and
places an amount of trust in the neighbor chapter to treat them in a fair and
reasonable manner - that is not to let them get run roughshod over by the local
players or non player characters and have a bad time. There are few things worse
than hearing from a member that they had a terrible time at another chapter
because of x, y, or z, when they traveled. Transforms were meant to add cool role-play to characters who worked hard to achieve their goals, not be handed out as common treasure by superpower creature whom requested a 'favor' be done by the adventurers. Transforms should be focused around the role-play aspect of it, and the 'power' behind it comes from having respect from earned Allies and in the Unrestricted Transfer Treasure that adversaries of your allies bring with them when they come seeking retribution for your infiltrating and raiding there keep last month (at the request of your allies of course!). Transforms, for me, have caused nothing but headaches; from players coming
into the game saying "I have a transform on my spirit" to "does my Transform go
off on this adventure?" and expecting us to let it go off on modules.
We have had players 'turn on their own transforms in field battles' , multiple
times, and each time we asked them 'who said it went off' they would say "one of
your staff said they activated at the start of the adventure. Things like Poison Immunity, No Metabolism, and Transforms on all of the time, are High Fantasy but WERE NEVER Meant to be given to a player at a NERO Event. These skills and effects given with them are Monster Abilities and are in the game to provide Immunities, Disadvantages, and Advantages to the Monster creatures that Storywriters use to pit the event attendees against adversaries that must be overcome. The Trouble; Transforms, and Magic Items, that grant one or more characters "immunity" to other NPC's or Effects break our Game System. These types of 'Powers' granted to PC's cause Combat safety challenges and generates complaints by other PC's and NPC's alike. Immune characters often 'jump' in front of the attacks of those whom cannot affect them, causing frustration in the NPC that he cannot do anything to the PC - almost like its a real waste of time to NPC, and sometimes it caused more dangerous maneuvers to be taken by the NPC in their effort to hit a PC that they can affect. The effect of "No Metabolism" or "Immune to Normal Weapons" when Transforms become active make characters too powerful to be on the same level playing field as players without Transforms. Further, the expectation that they have no or little impact on 'town' zoned monsters is false as is demonstrated by the 'no effect' call form the character killing the 'big bad nasty' that came to scare the town people. Expectations of our players that 'Plot' will 'Give' them the Transform rather than them having to earn and save the Formal Magic Components, acquire a Formal Magic Scroll (rent or borrow), find a Formal Magic Caster (friend, ally, guild, etc), and have the Transform Cast. Let us not break our system by 'gifting' the Transformations - lets use the Formal Magic System. Do the skills & effects that come with a Transform in their current rendition
keep our members on a generally level playing field? I think Not. They seem to
put the recipients on a higher level playing field than that of the the other
attendees. Lets let their own actions make them look cool, not the 'GIFT' from
the Plot Committee. Lets try to keep our players on a level playing field so that Local and Traveling players feel like they are always "In" the "In" Crowd. |
|
Copyright 1998-2011 NERO®
LIVE ADVENTURES GAMES, LLC, All Rights Reserved |